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QUARK (version 4)
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This is a small Xonotic map primarily intended for duels & 2v2tdm, but playable in a lot of other game modes.
There are 2 Easter Eggs on this map, will you find them? :)

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Changelog
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quark_v4 (30/07/18):
    - Raised the door facing the top teleporter exit and the door in the crylink room, since players bumped on the wall at high speed.
    - Refactored the crylink room a bit, added a ramp jump.
    - Raised the ceiling a bit in the lower corridor.
    - Added a pipe under the small platform with 3 shards, usable as a ramp jump.
    - Better bot waypoints, provided by terencehill (thanks!).
    - Use new weapon entities names: nex -> vortex, rocketlauncher -> devastator, etc.
    - Added info_location entities.
    - Minor brush and texture cleanups + minor additional details.

quark_v3 (30/01/18):
    - Added a ramp jump in the Mortar room.
    - More map details (radio pylon, additional pipes, etc.).
    - Ambient sounds.
    - Improved the hint brushes + minor brush cleanup.
    - Fixed a few misaligned textures.
    - Various other small improvements.
    
quark_v2 (14/05/17):
    - Enlarged the Devastator room a little.
    - Brush cleanup (better hint brushes + removed useless clips).
    - More map details, especially in the lower corridor / jump pad area.
    - Properly sized map picture.

quark_v1a (28/01/17): 
    - Reduced one door thickness from 128qu to 64qu.
    - Removed Hagar and replaced it with Crylink.
    - Rearranged shards and ammo a bit.

quark_v1 (18/01/17): 
    - Initial release


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Contact
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Author: Yannick "SpiKe" Le Guen (Spike29 on IRC)
Email: leguen.yannick@gmail.com


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Legal notes
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The map geometry is released under the terms of the GPL v2 (http://www.gnu.org/licenses/gpl-2.0.html).
See also LICENSE.txt for more information.
The lensflare model is released under the GPL v2 too (see lensflare.txt for more information).


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Thanks
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Thanks to terencehill for the optimized bot waypoints!
Thanks to Smilecythe, Justin and others for the useful feedback!
